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Assorted NPCS II (Hearthbridge)

NPCs for the Dungeons and Dragons game I run. These specifically live in the port city of Hearthbridge, a metropolitan center and former home of a small cult of Asmodeus. It has been ten years since a group of detectives uncovered the cult and the city nearly back to its former glory.
1. Mhurnen Aberhockk is a half-orc cleric of Corellon. He is a former adventurer who retired after a leg injury healed wrong. He was, by popular vote, appointed as the administrative head of Hearthbridge after his predecessor was defeated by the detectives. He had, in fact, called those detectives to deal with a spattering of disappearances, though he'd thought (or hoped) that his friend and head of the local church of Ioun was not responsible for them. Now that he has aged somewhat, he has been prohibited from doing field work by his doctor, friends, and adopted daughter. As a result, he has requested the party's help investigating some fey activity in areas that had previously been raided or razed during the last war.
2. Gloriana "Glory" Aberhockk: Mhurnen's adopted daughter. She is a half-sun elf. Her mother had forced her to become an acolyte of Ioun to get her out from underfoot and attempt to up their (read: her mother's) standing among the nobility of the House of Amastacia, even though she had wanted to study under the church of Corellon. She ran into the detectives when they came out of a trap door in the storage area where she was organizing files. She had an unwitting hand in the previous mayor's death by leading the group to her. After the events of a decade ago, her mother disowned her and she was taken in by Mhurnen. She is now a fully-fledged cleric of Corellon. She helps out at the Thunderhead Inn some days and is fiercely protective of both her adoptive father and the Talburrow children.
3. Crisnys "Crissie" Talburrow was nine when she and her brother stumbled upon some cultists while playing in the city. They were saved by the detectives. Now she spends her days helping her father at the Thunderhead Inn and visiting with "Uncle" Armash, a copper dragonborn from that detective group that settled down in Hearthbridge. She has also recently discovered some magical abilities within her that she is excited to explore. She is extremely protective of her brother (to the point of being smothering at times) and has insomnia due to nightmares. She wants to go out and explore the country and greater world, but has yet to convince her parents.
4. Palin Talburrow was seven when he and his older sister were nearly kidnapped by cultists. Now, he is apprenticing with his mother. He also helps his father and visits with Armash. He has a severe fear of alleyways and strangers, so he prefers to stay towards the back of conversations and work behind the scenes. He has a talent for cooking.
5. Kriv Talburrow is the owner of the Thunderhead Inn, which he inherited from his father. He keeps close track of his patrons and is quick to raise the alarm if something is off: in fact, he has saved several abducted persons by noticing their absence so quickly. His instincts are right most of the time, and the guards have learned to trust him. He is easy-going and pretty desensitized to the appearance and activities of the adventurers that pass through. He keeps few staff and does much of the work himself. If a friend or family members helps him, he pays them or otherwise compensates them. It took him and his wife a while to release their hold on their children after they were almost abducted, and he still keeps a very close eye on them.
6. Sora Talburrow is a blacksmith and owner of Thunder Works, her forge and shop. It was also owned by the Talburrows previously; she had come to Hearthbridge as a teenager and apprenticed there. This is is where she met Kriv. She is more assertive and aggressive than her husband and has ties to the underground. While the previous mayor was in power, she had connections to the rebellion bubbling under the surface. She uses her breath weapon for special weapons or armor, giving it extra strength. She is working on building up Palin's ability to talk around strangers by having him cover small parts of conversations with clients he has seen before but does not know well. She is the one to break up fights in the tavern on the rare occasion it happens; sometimes she's called upon in other areas if bystanders don't trust the guards or if there are none around and she happens to be in the vincinity.
7. Poetry ("Poe") is a tiefling who was abducted by the cultists and saved by the detectives. He works at the Thunderhead Inn as a performer. He is now trying to break into the investigative journalism scene and doing about as well as one would expect. He has a nervous tic where he'll rub or pick at the birthmark on his neck. He's protective of Glory, Crissie, and Palin, but is definitely considered the "fun uncle". He uses he/they pronouns and has no preference of one over the other.

Mhurnen Aberhockk, cleric and overall Decent Man

Mhurnen Aberhockk, cleric and overall Decent Man

Assorted Hearthbridge NPCs

Assorted Hearthbridge NPCs